Author Topic: Air Spells  (Read 260 times)

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Air Spells
« on: August 14, 2012, 10:58:04 am »
Air magic is the control over the skys  the breeze and all prevailing winds

Obscuring Mist
(Level 1)
A misty vapor arises around your target, it is stationary once created. The vapor obscures all sight.

Wind Wall
(Level 1)
An invisible vertical curtain of wind appears. It is 2 feet thick and of considerable strength. It is a roaring blast sufficient to blow away any bird smaller than an eagle or tear papers and similar materials from unsuspecting hands.

Air Walk
(Level 2)
Allows you to walk in the air as if walking on a bridge.

Gaseous Form
(Level 2)
Your targets equipment is turned to vapor, which renders them defenseless.

Control Winds
(Level 3)
The character alters wind force in the area surrounding the character. The character can make the wind blow in a certain direction or manner, increase its strength, or decrease its strength. The new wind direction and strength persist until the spell ends or the character chooses to alter his or her handiwork, which requires concentration. The character may create an "eye" of calm air up to 80 feet in diameter at the center of the area if the character so desires, and the character may choose to limit the effect to any circular area less than the character's full range.

Sonic Blast
(Level 3)
Creates a sonic boom which temporarily deafens your target

Control Weather
(Level 4)
The character change the weather in the local area. It takes 5 minutes to cast the spell and an additional 5 minutes for the effects to manifest.

Jet Stream
(Level 4)
Fires a jet of air which blasts your target over 20 yards away.

Whirl Wind
(Level 6)
This spell creates a powerful cyclone of raging wind that moves through the air, along the ground, or over water at a speed of 100 Mph. The Caster of the spell has full control of the cyclones movements.

Summon Aeromonster
(Level 7)
Summons 4-10 Air elementals (Copies of yourself made of Air)The Air elementals last for 5-10 minutes, they can use up to Level 4 spells, and they obey your every command.
 
Name: Suffocate
Effect: Makes target unable to draw air into their lungs
 
Name: Zeypher wind
Effect: A gust of wind blows from a direction, hampering people who work against it but aideing those that work with it
 
Name: Storm
Effect: Causes a major storm that hampers any flying units quite severely
 
Name: Tornado
Effect: An uncontrolable spiral of wind is summoned up and let loose on the field, it dissapates after certian length of time
 
Name: Twister
Effect: Same as Tornado but is smaller and caster has full control over its path
 
Name: Hurricane
Effect: Generally complete destruction, does not destinguish between freind and foe
Everything could be just a little bit colder

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