Author Topic: Civilized Races  (Read 524 times)

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Civilized Races
« on: July 18, 2012, 08:59:08 pm »
Half Ork
Main Trait: Aggresive
Life span: 150 years
Average Height: 6'2"
Average Weight: 200 lbs

Half-orcs are humanoids born of both human and orc ancestry by a multitude of means. Combining the physical power of their orcish ancestors with the agility of their humans ones, half-orcs can be formidable individuals. Though often shunned in both human and orcish society, though for different reasons, half-orcs have proven themselves from time to time as worthy heroes and dangerous villains. Half-orcs are, on average, somewhere between 5'9" and 6'4" in height and usually weigh between 155 and 225 pounds making them a little taller and stronger than humans on average.

Half-orcs have a strength uncommon to most humans, though comparable with orcs. Half-orcs are less durable than their full-blooded kin, however, though they tend to be more dexterous and indeed, more so than most other humanoids. Half-orcs also have a resilience unique to them and when gravely injured, simply seem all the more determined to win, as though the blows had, in fact, empowered them. The half-orc personality tends to be short tempered and sullen, though half-orc mental capabilities are often underestimated and members of the race are often significantly more cunning than full-blooded orcs. More often than not, half-orcs prefer simple pleasures such as feasting, singing, wrestling, or wild dancing to refined pursuits such as poetry or philosophy.
« Last Edit: July 27, 2012, 12:34:32 pm by Flarezone »
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Re: Civilized Races
« Reply #1 on: July 25, 2012, 12:39:15 pm »
Human
Main trait: Adaptable
Life span: 100 years
Average Height: 5'5"-6'2"
Average Weight: 150-200 lbs

Humans in Chrome are widespread, can be found in most regions and, in general, are fierce and disagreeable, which can sometimes lead certain other races to view them with contempt. They are renowned for their diversity and ambition, and although they lack specialization, they can excel in many areas.

Regardless of their precise origins, humans have been undeniably successful. While hardly the only dominant race of Chrome, humans are one of them and the most recent to obtain dominance. In spite of this strength, or perhaps because of it, humanity is an eternally fractured and divided race, broken up into over a dozen ethnic offshoots. It is believed that this is in part because humanity, unlike most other races, did not emerge as a whole but rather in several places at once, thereby resulting in its diversity.
« Last Edit: July 27, 2012, 12:30:47 pm by Flarezone »
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Re: Civilized Races
« Reply #2 on: July 25, 2012, 12:41:04 pm »
Half-Elf
Main Trait- Adventurous
Life span: 250 years
Average Height: 5'6"-6'2"
Average Weight: 150-200 lbs


Half-elves, as usually defined, are humanoids born through the union of an elf and a human. Whether a half-elf is raised by their human parent or their elven parent, they feel isolated and alone. Because they take around twenty years to reach adulthood, they mature quickly when raised by elves (who think they look like humans), making them feel like an outsider in either place.

Half-elves, being half-breeds, have no true homelands, though half-elves are common in some regions, such as in Aglarond, Gulthandor, the Dalelands, or Luruar. In the not-too-distant past, half-elves were also common in Cormyr and the High Forest, before their mass migration northwards following the Spellplague. In these regions there are highly concentrated populations of half-elves, particularly so in Aglarond, which is the only country where half-elves have become the majority. They usually adopt the dress and hairstyles of the culture they were raised among. However, it is also fairly common for half-elves raised among humans to wear elven clothing in order to proudly display signs of their dual heritage. Regardless of what they wear, half-elves stand out a crowd through the combination of physical distinctiveness and force of personality.
« Last Edit: July 27, 2012, 12:26:34 pm by Flarezone »
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Re: Civilized Races
« Reply #3 on: July 25, 2012, 12:47:22 pm »
HIGH ELF
Main Trait: Head Strong
Life span: 1000-1200 Years
Average Height: 6 ft
Average Weight: 100-150 lbs

High elves, are graceful warriors and wizards that originated from the realm of Faerie, also known as the Feywild. In addition to living in the Feywild, they are at home in Arvandor and Gates of the Moon as well as the forests of the world. They are magical in nature and share an interest in the arcane arts. From an early age they also learn to defend themselves, particularly with swords.

High elves are graceful, intelligent beings, with a greater capacity for intelligence than most humanoid races while also possessing an agility comparable with their elven kin. Eladrin are also unusually strong-willed and have a natural resistance to the effects of enchantment spells. They also have no need for sleep in the same way most humanoids do, instead “trancing.” While in a trance, eladrin remain fully aware of their immediate surroundings. Furthermore, High elves
need only rest for four hours to get the same effect that most other humanoids get from six hours of sleep.
« Last Edit: July 27, 2012, 12:20:54 pm by Flarezone »
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Re: Civilized Races
« Reply #4 on: July 25, 2012, 12:57:40 pm »
Sun Elf
Main Trait: Patience
Life span: 1000-1200 years
Average Height: 5'6"-6 ft
Average Weight: 150 lbs

They are elves that have lived around and in some cases, in volcanos (inactive ones of course), they tend to be restless and are always willing to carry out most mercenary work for the right price. Patient and deliberate in most of what they do, they demonstrate an orderly nature uncommon to most eladrin, preferring to master a skill before applying it rather than learning as they go. Rushing is out of the nature of sun elves, who, while less versatile than most races, have a mastery of whatever they apply themselves to. The sun elven qualities of patience and haughtiness often both demonstrate themselves in sun elf art. Sun elven architecture, while undeniably beautiful in most cases, is often flashier than what other elves commonly build, a quality in part due to the fact that sun elves will accept nothing short of perfection, working tireless in their art to constantly raise the aesthetic bar.

Sun elven opinions on races outside of their homes arevery strained. Sun elves can be incredibly prejudiced, to the point of some even refusing to aid a dying human if it mildly inconveniences them. Many sun elves object to speaking in any language other than Elven or even to speaking with members of other races at all. These prejudices are partially rooted in past wrongs done by humans unto sun elves though in truth they often only serve to heighten present tensions.
« Last Edit: July 27, 2012, 12:08:46 pm by Flarezone »
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Re: Civilized Races
« Reply #5 on: July 25, 2012, 12:59:32 pm »
Fey
Main trait- Protective
Life span: 400 years
Average height: 6 ft
Average Weight: 200 lbs

They live deep inside dense forests where they only allow certian races to go, many an adventurer has gone looking for them though none have returned and it is unknown why... Most notalble about their apperance, is that they are blue skinned.

Fey are creatures connected closely to nature, and just as rain from clouds save farmers and trouble travelers also, so fey help some and injure others. Fey are a people of many different alignments and interests, like humans are, and just as most of humans, dwarves, and elves concern themselves little with the fair folk, so the fair folk, by and large, concern themselves very little with the mortal races.

« Last Edit: July 27, 2012, 11:13:37 am by Flarezone »
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Re: Civilized Races
« Reply #6 on: July 25, 2012, 01:12:56 pm »
Frostling
Main trait: Easily Offended
Life span: 100 years
Average Height: 5-6 ft
Average Weight: 200 lbs

There's a saying in the northern glacier that goes, "Trust a Frostling, die of hunger."
Because of their circumstances, they are driven to dire actions. So it is the fate of the Frostlings to remain on the brink of starvation, surrounded by frozen lands and jewels of desolate ice. Despite their limited means, they have remarkable resourcefulness and they have a natural ability to draw in elemental magic. Many of their followers have learned to cross the toughest terrain effortlessly, thus enabling them the power to raid the domains of their rival races and then retreat into the less hospitable lands for safety. They have learned to handle some of the creatures of the tundra and have formidable powers to bring their icy lands into the fertile lands.

Frostlings appear similar to Goblins in form, but they do not possess a goblin's mind. In times of peace and abundance, the Frostlings have forged legendary structures, and adorn their world with glittering diamonds made of ice. A thousand legends surround the enigmatic Frost Queen who often takes shelter among Frostling cities, while the lights of the northern sky blink, crackle and bend to protect the Frostlings from malicious forces desiring to steal their secrets
« Last Edit: July 27, 2012, 11:08:00 am by Flarezone »
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Re: Civilized Races
« Reply #7 on: July 25, 2012, 01:37:56 pm »
Halfling
Main trait: Optimistic
Life span: 200 years
Average Height: 4 ft
Average Weight: 100 lbs

The term “halfling” is derived from the fact that a halfling is around half of the size of a human, but otherwise very similar in appearance. Halflings are small in comparison with the members of most other races, standing between 3'10" and 4'2" tall and weighing on average between 75 and 85 lbs. In many ways, halflings resemble small humans and usually have the same proportions as the typical human adult.

Halflings are by nature joyful and friendly in their dealings with others. Because they live in a world where they are surrounded by larger creatures, halflings tend to avoid notice, often deliberately, or at the very least, act cordial towards the larger races. Halflings appear deceptively harmless, meaning they are often beyond the notice of enemies that might otherwise pose a threat to them. The halfling mind is practical and halflings concern themselves with their immediate surroundings. They take pleasure in simple things, with few aspiring to greatness in the same manner as humans. Some halflings do become adventurers, but usually this is a practice taken up for reasons of necessity rather than personal drive. Because of this love for home and family, halflings make loyal and courageous allies, willing to put their own lives at risk for the sake of others.
« Last Edit: July 27, 2012, 11:02:00 am by Flarezone »
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Re: Civilized Races
« Reply #8 on: July 25, 2012, 01:54:12 pm »
Half Goblin
Main Trait: Cautious
Life span: 150 years
Average Height: 5'6"-6 ft
Average Weight: 150 lbs

Children of a human and a Goblin. Rather a rare occurrence, but still happens from time to time.
They may stay with the society of their goblin parent or venture out into the world. If they follow the goblin ways, Half-Goblins are accepted into goblin society without much fuss, but they will never achieve a high-ranking position there – they will always be a member of the lower classes. Always. A Half-Goblin who does not follow the goblin ways will not be accepted into goblin society. For some reason goblin features almost always win out over human ones in a Half-Goblin’s physical appearance, the one the few exceptions to this rule being hair. Whereas goblins are often bald, Half-Goblins will usually have a full head of hair (which is usually black), though facial hair is extremely rare for some reason. Other than this, they look almost exactly like a regular goblin.

A Half-Goblin who willingly remains part of goblin culture takes the same view towards other races as a normal goblin would.

A Half-Goblin who is not part of regular goblin culture tends to be an outsider. Due to their physical similarities with normal goblins, they meet with a large amount of distrust and hostility. They do not like goblins, but, unlike Half-Ogre/Half-Troll, it is usually an active disgust towards their goblin kinfolk as opposed to fear that they feel. A Half-Goblin out in the wider world will often denounce their goblin kin entirely, looking towards other races for friendship and moral guides.
« Last Edit: July 27, 2012, 10:55:46 am by Flarezone »
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Re: Civilized Races
« Reply #9 on: July 25, 2012, 02:11:07 pm »
Dragonborn
Main Trait: Honor
Life span: 600-700 years
Average Height: 6'6"
Average Weight: 300 lbs

To a dragonborn, honor is more important than life itself. First and foremost, honor is tied to battlefield conduct. Adversaries should be treated with courtesy and respect, even if they are bitter enemies. Caution and discretion are key to a warrior’s survival, but fear is a disease and cowardice is a moral failing. The drive to behave honorably extends into the rest of a dragonborn’s life: Breaking an oath is the height of dishonor, and attention to honesty extends to every word. A commitment made must be carried out. Ultimately, a dragonborn takes responsibility for his or her actions and their consequences.

Dragonborn resemble humanoid dragons. They’re covered in scaly hide, but they don’t have tails. They are tall and strongly built, often standing close to 6 1/2 feet in height and weighing 300 pounds or more -- females being of basically the same height and weight as males. Their hands and feet are strong, talonlike claws with three fingers and a thumb on each hand. A dragonborn’s head features a blunt snout, a strong brow, and distinctive frills at the cheek and ear. Behind the brow, a crest of hornlike scales of various lengths resembles thick, ropy hair. Their eyes are shades of red or gold.
« Last Edit: July 27, 2012, 10:49:14 am by Flarezone »
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Re: Civilized Races
« Reply #10 on: July 25, 2012, 02:33:01 pm »
Half-Dragon
Main Trait: Pride
Life span: 900-1200 years
Average Height: 6'6"-7'6"
Average Weight: 350 lbs

A dragon's magical nature allows it to breed with virtually any species. This sort of conception usually happens when a dragon has been polymorphed or had its form changed in some way. Metallic half-dragons are usually kind except when abused by the common races, which will turn half-dragons away from all others except from its kin; those based on evil chromatic dragons often mirror their progenitor's outlook. Half-dragon's features are reptilian, with scales, horns, elongated faces and exaggerated teeth and claws. All of them have wings.

When engaged in combat half-dragons are formidable creatures and can be nearly invulnerable to weak adventurers. All Half-Dragons have a breath weapon according to their variety. Gold, Red and Brass spew fire. Bronze and Blue breathe lightning. Black, Green and Copper exhale acid and corrosive gas. Silver and White dragons blow extremely frigid air and ice. In addition all half-dragons have a special immunity towards the element of their breath weapon. There are exceptions to this for different dragon types.
« Last Edit: July 27, 2012, 10:44:56 am by Flarezone »
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Re: Civilized Races
« Reply #11 on: July 25, 2012, 02:50:50 pm »
Gnome
Main Trait: Creative
Life Span: 300 years
Average Height: 3'6"
Average weight: 60 lbs

Gnomes are an intelligent and innately curious race and have a strong affinity for all thing magical, particularly the arcane. Gnomes may lack the drive and ambition of other races, particularly humans, but their creativity gives them a strong ability for ingenuity. Most gnomes are content to live simple lives, acquiring knowledge merely as a hobby but others explore lost ruins, delve deep into the heart of the world, and conduct dangerous research in their unquenchable thirst for knowledge, leading more than a few to an untimely demise. Gnomes are very small compared to most other races and, with an average height ranging between 3'4" and 3'8" and a comparable weight range of 50 to 75 lbs gnomes are smaller even than halflings. However, while halflings are commonly said to resemble short humans, gnomes are more comparable with High elves, with whom they share pointed ears and high cheekbones.

Like other races, gnomish culture varies based on region and ethnicity, but a few characteristics are common to most gnomes. Amongst virtually all gnomes, great value is placed on one’s ability to avoid trouble and stay out of the way of others. Children’s games often involve elements of stealth and amongst adults drawing attention to one’s self is considered a breach of etiquette. The few legends of gnomish heroes are not of powerful warriors but of subtle tricksters, who sneak past or trick their opponents rather than vanquishing them in combat.
« Last Edit: July 27, 2012, 10:35:54 am by Flarezone »
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Re: Civilized Races
« Reply #12 on: July 25, 2012, 03:01:41 pm »
Half Giant
Main trait: Outgoing
Life span: 400 years
Average Height: 7-8 ft
Average Weight: 350 lbs

Half-giants were bred into existence in a desert land by cruel sorcerer-kings. Intended as gigantic warriors and laborers, half-giants are a cross between humans and giants. With the creation of their race came also the inception of strife, as with any people kept in bondage. Half-giants, for the most part, retain human sensibilities. They are curious, interested in cooperation and communication, and have a general tendency toward kindness. (Of course, there are exceptions.) Because many half-giants are refugees from days of bondage, during which they could pass down few racial traditions, they are quick to pick up the local tastes, morals, customs, and habits of the areas in which they settle down.

Half-giants typically stand from 7 feet to nearly 8 feet tall and weigh from 250 to 400 pounds, with men noticeably taller and heavier than women. Most half-giants have tightly braided black hair and deep coppery complexions. Half-giants often prefer grandiose dress when they can afford to do so, sporting fanciful or intimidating clothing. Most other humanoids are put off by half-giants due to their abnormally large size. In fact, many are first taken for young (if strangely well-groomed) hill giants. Upon getting past their initial trepidation, however, most other humanoids find half-giants of good alignments are outgoing, kind creatures.
« Last Edit: July 27, 2012, 10:29:30 am by Flarezone »
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Re: Civilized Races
« Reply #13 on: July 27, 2012, 10:24:48 am »
Fox-kin
Main Trait: Friendly
Life Span: 100 years
Height: 5-6 ft
Weight: 150 lbs

Hybrids...Fox-kin are the result of Kobolds and Chelfic. Having a mix of catlike agility and wolflike cunning...
(It happens more often then you think)
Winning tricksters and loveable rogues, sometimes called fox spirits by the more spiritually-minded or superstitous. Foxkin are desperate for acceptance, as they are usually shunned by both their parents, esspecially the Kobold, who have no patience for the Foxkin, who they regard as small and weak and noisy. This feeling is known by the Foxkin, but is not shared, as the race in general does not dislike anybody, though they are wary of all, since they themselves are expert tricksters and expect counter-tricks. As a result, Fox-kin are outcasts. They mature at a much faster rate, and have to raise themselves. They are usually found in Small Cities.

Most others regard Foxkin with the same amusement and guarded wariness that they reserve for traveling entertainers and halfling caravans. Bright-eyed and bushy-tailed, the Foxkin are the very spirit of cunning, and the winning smiles and cheery expressions on their slender-muzzled, pointy-eared faces often hide the very soul of avarice and deceit – or perhaps just a good joke about to be played.
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Re: Civilized Races
« Reply #14 on: August 01, 2012, 12:28:28 pm »
Mountain Dwarf
Main Trait: Hardy
Life Span: 200 years
Height: 4'2"-4'6"
Weight: 200 lbs

Traditionally, clan allegiance and caste placement meant everything among the mountain dwarves, but as their civilization has declined from constant war with the Orc and Goblin hordes, so has the importance of the clans. Although bloodline is still a mark of pride for a dwarf from a particularly strong clan, personal accomplishments have come to mean more practically than the old ways, which seem increasingly irrelevant. Family life remains a prime concern for dwarves, however, and while elders play a diminishing role in childrearing, the relationships between parent and child or siblings remain as strong as ever. Most dwarves are literate and are taught to read at an early age, before being handed off to an apprenticeship appropriate to their caste. In the workplace, shield dwarves are taught to work both for not only themselves and their family but for the greater whole of their clan and most mountain dwarves are, while proud of their work, fairly humble and avoid ostentatious displays of decadence.

The ancestral homelands of the mountain dwarves are located primarily in the North. They can also be found in Damara, Vaasa, the Vast, and the Western Heartlands. Of all their strongholds, the most important is likely Citadel Adbar, formerly a part of Luruar. However, while the shield dwarves retain many homelands of their own, generations of emigration by the Wanderers has caused a vast diaspora of shield dwarves to spread across human lands. These scattered communities often form into loose approximations of a traditional dwarven clan, maintaining their own ways while integrating into the local community.
« Last Edit: August 01, 2012, 12:30:37 pm by Flarezone »
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